AI Insights · Timothy · July 2021
Top 5 Superhero Games in Sweden: Q2 2021 Performance
Explore the performance of the top 5 superhero games on a unified platform in Sweden during Q2 2021, with insights on downloads, revenue, and active user trends.
In the second quarter of 2021, the top superhero games in Sweden showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Heroes Inc! from Lion Studios saw a fluctuating trend in weekly revenue, starting at $4 and peaking at $33 by mid-June. Downloads began with a high of approximately 14.7K in late March, declining to 1.3K in early May, before recovering to around 6.7K by early June. The active user base reflected these trends, starting at 24.2K, dipping to 3.6K, and then rising again to 12.9K by late June.
The Superhero League, also by Lion Studios, experienced minimal revenue until a spike to $34 in the last week of June. Weekly downloads showed an initial surge to 6.7K in early May, with a gradual decline to 3.2K by late June. Active users increased from 6.2K in early May to a peak of 14.3K by mid-May, stabilizing around 12.5K by the end of the quarter.
Miraculous Ladybug & Cat Noir by Crazy Labs maintained a consistent revenue flow, averaging around $350 weekly, with a peak of $396 in late June. Downloads showed a downward trend from 3.4K in early April to just over 1K by the end of June. Active users started at 19.5K, gradually decreasing to 13.7K by the quarter’s end.
Superhero Race! from PlayEmber Sp. z o.o. did not generate revenue during this quarter. Downloads peaked at 5.8K in late May before declining to 1.1K by late June. Active users followed a similar pattern, starting at 1.1K and reaching 6.3K by the end of May, before falling to 1.9K in the last week of June.
Wall Crawler! by Lion Studios also reported no revenue. Downloads experienced an initial peak at 4.3K in mid-May, decreasing to around 693 by the end of June. Active users showed an increase from 399 in early May to 7.1K by the end of May, decreasing to 2.6K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.